Games in active development


#1

We’ll use this thread to be quick access to games in development. Reply with the games you are working on so others can follow along. Please follow the common format below:

Game Title download zip source code
Fracture latest view/edit
Mortals latest view/edit
Berry latest view/edit
Bomb Brigade latest view/edit
Whackamole latest2 view/edit
Boss Fight latest view/edit
Puzzle-01 latest view/edit
Puzzle-Auto latest12 view/edit
Speed Racer latest12 view/edit
Zen Flow latest view/edit
Royal Jelly latest view/edit
Astro Miner latest view/edit
Flick Flop latest view/edit
Widgets latest view/edit

We’ll continue to update this table, but follow the table structure for your own games and we’ll play along! :smile:

1 instructions for game play is alpha at best…
2 solitary game, enjoy by yourself or with fans :love_you_gesture:


Not seeing library on Mac or PC
What code ships with Blinks? Mortals?
#2

Hi there,

here is my game:

Game Title: Dice
Zip: https://github.com/KhaosCoders/blinks-dice/archive/master.zip
Code: https://github.com/KhaosCoders/blinks-dice

I hope this post is correct… :wink:


#3

Just looked through the code on mobile and it looks great. I’ll load it up tonight and give it a play :slight_smile: very clear comments and good code structure, your inclusion of isAlone acknowledgment should eventually become not necessary, eapecially with the new hardware, but is smart for the time being!


#4

A couple of weeks ago, I had a bunch of fun playing dice in the airport at PDX.

A few of things I specifically appreciated: Smart-dice color updates when you add new players to have unique colors for each player. It’s quite magical to see ties across the table. Game play waiting to start until each player connected has rolled. This get’s my head thinking about automated dice games or chain reaction dice games that could be a lot of fun.

One note is that our list of games in active development has been updated at the top of this post. Feel free to try some of them out (my current favorite is Astro Miner :slight_smile:


#5

Hey everyone!

I thought of this really simple idea, and knew it had to be my first blinks contribution. (I haven’t seen one yet, but I hope there isn’t one like it already!)

I’m calling it Takeover. It plays 2-6 players, and should (hopefully) be a bit on the strategic side. (Though it’s more of a race, really.) I’ve only playtested a few times, and not (yet) with more than 2 players, so it could certainly use more!

Here’s the source/download: https://github.com/mgrider/takeover / (.zip)

I’d definitely love to hear any feedback!
-martin


#6

Just loaded it up before getting on a plane flight, takeover on takeoff :slight_smile:


#7

Really loving this. Took a moment to wrap my head around legal moves, but think I have a pretty good understanding. Currently playing 2 player with 6 Blinks, x=1 and then we face off. I have a feeling that player 1 has a slight advantage, but not certain yet. It has a lot of similarities to Berry but expands to multiplayer nicely. I like the shift of offensive and defensive play and looking forward to playing with some friends that are interested in really digging in.

One quick question. I am playing that any piece on the table can be moved so long as it doesn’t break the board into more than 2 parts. Pieces do not have to be slid into place, so pulling a piece out from the middle or dropping one in is legal. @martin Is this how you have been playing?

Also, I feel like I have a strong opening strategy, but that is all so far.

Oh and the end game win state is so clean to implement for this game, it works great and I do understand your todo for revealing the board state, which I can imagine animating in a handful of elegant ways. It is also tempting to have a piece remember its previous states, perhaps for replay… or serial dump of games :slight_smile:

takeover-play-5fps


#8

Glad you’re liking it! :slight_smile:

I’ve only played a couple of 1v1 games. (And yeah, 1st player might have too much advantage, I haven’t done enough analysis yet. Playing X=2 maybe helped mitigate? Not sure.)

Played and observed a bunch of 4 and 5 player games while I had my family over for Xmas stuff, and those definitely felt fun. Only number that didn’t really seem to work was 3, especially with 3 empty starting blinks (too prone to king making).

Movement rules have been exactly how you describe. I did try it where pieces with 4 or 5 around them can’t be moved, and that felt okay too.


#9

I started a thread for Takeover notes / discussion here: Takeover – Game Design & Discussion