Blinking bowling

Welcome to the forum @Mijone! Happy to have you here! I think that there are lots of potential ways that you could approach a bowling type of game from very simple to very complex with intricate animations. I actually took a shot at one simple version of bowling in my game “Nothing” which is a compilation of 18 “mini-games”. In my version, players either arrange their blinks in a connected 6 blink 3-2-1 triangle pattern or a 10 blink 4-3-2-1 triangle pattern. They then place the triangle at one end of the table and slide blinks from the other. Every time a connection is made the activated blinks are removed from the triangle. The goal is to remove all blinks from the triangle in as few slides as possible. If you are curious feel free to give it a go and let me know what you think! I would honestly love to see someone take a stab at a more fully fleshed out version of bowling with cool animations and things like that though at some point!

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