I realize this actually belongs in it’s own topic
The simple answer is No. The reason for this is to protect battery life.
This is a good opportunity to describe exactly how sleep works. A Blink will go to sleep if:
- It’s button has not been pressed in the last 10 minutes
- One of it’s neighbor’s (including an entire cluster) in the last 10 minutes has not had its buttons pressed in the last 10 minutes
Therefore, having a button interacted with or connecting with any Blink that has had it’s button interacted with will reset that 10 minute sleep timer, so ideally, all Blinks fall asleep together after 10 minutes of inactivity.
That’s right, this is to protect those precious batteries . To keep Blinks from going to sleep, a player must press a single button in a cluster once every 10 minutes to keep all Blinks in that cluster awake.
For a little background: The design goal was to have Blinks stay awake while being played with, but not risk them being left awake while no one is playing. They will go to sleep if there hasn’t been “gameplay actions” for 10 minutes, where gameplay actions is defined as a button interaction. Of course, gameplay actions being defined as a button press is a limited view. I’ve spent some time thinking of ways to safely extend or disable this, but I don’t have a good one and ultimately, for shipping games, we won’t ship a game that can accidentally kill batteries.