I didn’t realized about the aliveDisplay(), but you’re right!
About the dead state, it’s weird, because @TheGoodSire marked ALIVE as initial state
Edit: it start in dead mode because line 28, just removed it and added the () on aliveDisplay. Fixed in the fork!
@jrcwest I think there is no need to add hasWoken, cause if you play long enough you actually want the blink to be death at button press, right?
BTW: @jbobrow There is no way to prevent blink going to sleep?
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