I have only received my blinks (core set plus epic adventure) less than a week ago, but I’ve already got a custom game idea in the works. I’ve done some simple arduino coding in the past for some custom nerf blaster hobby related stuff, but am still relatively new to programming and arduino in general. I have a few questions that I need to have answered while I’m in the planning phase to avoid creating mechanics that blinks perhaps cannot do. I apologize if these questions are old-hat, but I haven’t been able to google search my way to answers for any of them, so I hope you are willing to indulge me.
- What is the absolute maximum program size for a blinks game?
1a. Do you feel that this maximum program size is a significant limitation for most games, or is there plenty of headroom in your own experiences?
- Can a blink be programmed to recognize how many blinks it is away from a specific “hub” blink? In my specific case, I’m trying to design a game with a “hacking” theme where there are one or more “mainframe” blinks protected by layers of “firewall” blinks, but I need each firewall blink to know how far away it is from the nearest mainframe for several gameplay reasons. I have to imagine this is possible, but if it isn’t, this pretty much shoots down my entire game design, so I figured I would make sure.
- What is the best way for somebody in my position (new to blinks, somewhat new to arduino programming) to learn the basics of how to program a blinks game? In the past, my usual go-to is youtube tutorial videos, but since this game is still somewhat niche, that isn’t exactly a lush resource for learning. Additionally, a lot of the posts on this forum seem to be more advanced than where I currently am, so I need help learning where to go to start walking before I run, you know?
Hopefully you fine folks can help point me in the right direction here, and I hope to be an active contributor to this community before too long. Thanks so much!