Noob blink programer here. [Dev kit is still literally in the mail] I have one question that I have yet to see addressed, and if it has no answer, makes my multiple ideas that I have for games dead on arrival.
My idea, used currently in the drafts of two different games, is to have two triangles per blink maintain a given color (in some cases, for the duration of the game), while the other triangles within that blink, through game play, change colors.
In this way, I can always address triangles … by an address of sorts.
Assume that “Blue” is a given color on one triangle in a blink. This is the “Sky”, and will signify ""12 o clock “”, A Player will physically rotate their blink so that the Sky is up. Six o clock, therefore, is directly opposite the sky. The full blink, then will have 12, 2 4 6 8 and 10 o clock bearings.
Is there code for saying “Set the 4 o clock triangle on this blink Red. Set the 6 o’clock triangle on this blink Yellow. Set the 8 o clock triangle a random color, other than blue” ?