Apparently I can not edit the topic of the other thread anymore, so creating a new one.
This is a small feature release but one that should be pretty useful for games where button presses are not an essential part of game play (and might have been added just to prevent Blinks from going to sleep).
New In This Release
- Added optional tracking of face connection/disconnection events. When an event is detected, the sleep timer will be reset.
- This can be enabled by defining BGA_CUSTOM_BLINKLIB_TRACK_FACE_CONNECTION inside blinklib_config.h in the config dir of your project.
- When enabled it uses an extra 28 bytes of storage and 6 bytes of RAM.