Hello,
I’ve been building a few games that keep getting stuck. I believe it’s because they need datagrams to function well, so I’m putting it out there that I’d love a tutorial for this!
Hello,
I’ve been building a few games that keep getting stuck. I believe it’s because they need datagrams to function well, so I’m putting it out there that I’d love a tutorial for this!
The official Blinklib does not have any delivery guarantees for datagrams so a datagram sent by one Blink might never reach a connected Blink.
MY custom Blinklib does support guaranteed delivery for datagrams and I am using it heavily in Hexxagon.
The standard blinklb library datagrams explicitly do not make any delivery guarantees by design. If your application wants to be able to send data packets with automatic transmissions, then @BGA 's library is likely exactly what you are looking for. Check it out here! …