Datagrams in Games


I’ve been building a few games that keep getting stuck. I believe it’s because they need datagrams to function well, so I’m putting it out there that I’d love a tutorial for this!

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The official Blinklib does not have any delivery guarantees for datagrams so a datagram sent by one Blink might never reach a connected Blink.

MY custom Blinklib does support guaranteed delivery for datagrams and I am using it heavily in Hexxagon.

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The standard blinklb library datagrams explicitly do not make any delivery guarantees by design. If your application wants to be able to send data packets with automatic transmissions, then @BGA 's library is likely exactly what you are looking for. Check it out here! …