This is a topic that has come up a number of times as some of the Blinks play testers have different forms of color blindness. I am a strong supporter of design decisions that favor accessibility, which is so commonly the better experience for all users. For this reason, I would love to have a good solution for making Blinks color blind friendly.
I believe there are a couple of hurdles, so let me list the few that I see:
- There are multiple types of colorblindness, what is the most accessible palette?
- What is the minimum number of clearly differentiated colors necessary for most games? Feels highly variable based on the game.
I don’t like the idea of allowing users to change the color palette in the commercial version, it should just work. With games in dev, it would be nice to have a suggested palette, but one aspect that I think is important for game differentiation on Blinks is unique color palettes for games…
Lastly, I believe the kinds of animations (i.e. fades, pulses, blinks) should help games read for all users, but when color is critical to game play, perhaps it should have to pass the check of a uniqueness color palette for all.
Let me know your thoughts. I’d love to test out a bunch of different options here.