Going to use this thread to post updates on the progress of MPW.
Was able to do some playtesting yesterday. One of the interesting takeaways from watching a father and his young daughter play together was because pacing in this game is opponent controlled, the father was able to match his pace to his daughter’s in order to keep the games close throughout. This led to high engagement from the daughter whereas several of the other games that required perfect timing on clicks or had built in pacing failed to land. Honestly, not something I had even considered before seeing this test but something I can lean into now.