This is a party game, still in prototype phase. I aimed at 5-8 players, using 9-12 blinks, or 2-4 using 4-6 blinks.
Each player has their own blink, and there is a set of central blinks (4 in a 5+ player game, 2 in a 3-4 player game). When everyone is ready, the central board reveals its state (each blink has a different colour on each face). Players look at their own blink, which will reveal different colours on each of its faces. Players then attempt to attach their blink to the board, such that they match 2 colours.
If they cannot find a matching position, they can click their blink to reshuffle the colours.
Any player who doesn’t match (there are fewer positions available than players, and some positions may be impossible to match), is eliminated. Anyone who matches incorrectly is eliminated. Play continues (moving onto the smaller 2-blink board) until only one player remains.
Game Direction
There are a few different paths the game could take, but I need to get a feel for how it plays physically first (only played using the simulator so far).
- Player Elimination or Points scoring?
- Random board/player values, or would it be better if the game purposefully set the game layout to enforce player face-off/racing.
- How structured should the game design/user interaction be? Should it be a bit haphazard, or should it be enforcing structure/turn behaviour? I very much see this as a bar game, so leaning towards keeping it super simple.
- Still needs animations etc - lots of spinning colours, that kind of thing
- Support for 2 player game - first to match wins?