https://github.com/jacobrichichi/ManHunt
Best Overall Game at this past weeks Stony Brook Game Jam!
-----------------------------------------------------Description--------------------------------------------------------
As it stands, this is a 2-4 player game consisting of two teams, the Hunters and the Hiders. The goal of the Hunters is to catch both Hiders, and the Hiders goal is to survive all 10 turns without being caught.
Once the game has been booted up, the hunters will choose their 2 spots they would like to start on the map, tapping a Blink twice to lock it in. The Hiders will then do the same thing, locking in their two starting positions.
Now that the game has started, it is the hunters turn. Each Hunter is able to move once per turn, and this move is made by first tapping on a Hunter, and then picking any of the surrounding blinking spots to move to this corresponding Blink.
Once this move is made, next is to pick where you want to shine your flashlight. The hunters cannot see where the Hiders are on the map, but the flashlight allows a hunter to check directly adjacent spots for any Hiders. Two of these flashlights are allocated per Hunter, per turn. Once the same process is repeated for the second hunter, it then goes to the Hider’s turn. As a side note, if in a situation where both flashlights can’t be used, tapping any Blink 4 times in a row will skip to the Hiders turn.
For the Hiders turn, the Hunter team must look away, as where the Hiders are on the map should remain hidden. The Hiders have the same selection and movement mechanics as the Hunter’s, save for the fact that they do not need any flashlights, as they can see where the Hunters are on the map. The Hiders are also allowed two moves per turn, and these moves can either be used one each on each Hider, or one Hider can use both of these movements if in a sticky situation.
-------------------------------------------------------Notes-------------------------------------------------------------
The code definitely has some cleaning up to do, modularizing out certain mechanics into their own methods, using safer communication methods, and of course there are a couple bugs and quirks here and there, overall though we’re pleased with the progress we made for sure.
We also have some other ideas for the game, such as a dynamic number of Hunters/ Hiders, a perk system, meaning certain spots can give certain perks such as an extra move, and even an Infection game mode.
When it’s all said and done, I hope you all enjoy!