After getting some great feedback from @danking222, I’ve pushed a few updates out to overtake. (thanks lots btw! ). All of these updates can now be found in master and overall these changes ensure that player interactions are a bit more deliberate.
- Most taps are now double taps
- Resetting has been upgraded to a long press
- Ending the game is now a triple tap
- Overtaking the board now fades in rather than blinking
I’m also experimenting with some of the other feedback in branches at the moment. I want to play test these out a bit before merging them in right away.
Smart Single Puck Mode
Players all share one move token rather than each having their own. Also, at game start, players tap to confirm the number of players. The move token automatically moves to the next player color after each move.
I think the biggest win here is that this lets us keep more blinks on the board (which makes things a lot more interesting) and removes the possibility of player error when grabbing player tokens. It also eliminates the need to wait for the blinks to “enumerate” each other at start up (no more spin step in the beginning).
Simple Single Puck Mode
Same as single puck idea, but players can now overtake occupied spaces, make multiple moves, make no moves, make moves for other players etc. Players must tap to advance the active color on the player token.
This branch goes all in on the ‘smart tabletop’ concept by removing most of the safety guards and automatic steps. In some ways players have to interact more (tap to advance player on the move token) but the trade off is theres a lot less of chance for things to glitch out and I get a ton more space to add more functionality.