Last week a bunch of us prototyped some code that could be used as a turn order counter for multiplayer games for Blinks. This iteration is based off of the existing Blinks game “Fracture”. We are aware that there are some potential errors and limitations to this method, so feel free to improve upon this foundation or come up with your own creative solutions to how we can adapt and change this code to fit more games.
More information and documentation, including some nice gifs, are available in the Move38 repository located here.