@danking222. Hi Dan!
I am just starting my journey in coding. I actually work for a Software Development Company in Seattle, but I don’t do development, I’m in the Professional Services Department assisting with Project Management. I’m very much interested in learning about how this code works so I can try out some game ideas I have been working on for Blinks, (not having any clue how to code, makes creating these games impossible).
One thing that would be really helpful to me would be to take the code for a game, or three, that already exists and break it down into pieces like you do in your tutorials. I especially find the code for Raid fascinating. I’d like to understand how all the different parts work together.
I also think having a tutorial on the process, beginning to end, of developing a game’s code. Likely, a simple game to start, would be very helpful. Then maybe working up to something like Raid.
Also, something about the limitations of Blinks and coding them. What isn’t possible? For example, what if I wanted to make it so the blinks automatically knew who’s turn it was and would be the correct player color when they clicked the blink. Say, for something like Connect Four. 1st player = Red. 2nd Player=blue. Blinks are all white until first player clicks, that blink turns Red. Now 2nd player’s turn. When he/she plays, the next blink that is clicked is blue. And so on. Could work in extra bonuses with double-clicks and/or Long presses, but that adds a whole other layer of complexity. Because I don’t have the background in programming, nor a full understanding of the capabilities/limitations of Blinks, I have no idea what can/cannot be done so designing a game for Blinks is more of a challenge than I originally considered.
Anyway, there are a few things I think would be helpful coming in as a complete noob.
Thanks so much!