Hey, new to Blinks and testing out the “limits” to program size. I think I’m running into a stack overflow condition but not sure. At the point where if I add one small section of code with a Timer, my sketch dies after upload/transfer with a short white flash, a fading dark blue to black and then nothing. If I click, I get the same visual sequence. Similar to the “shutdown” sequence. I assume this is caused by a stack overflow? I’m just wondering what the visual feedback is for this condition?
It is the additional Timer that does it every time and for ref, my blink had about 250 bytes left of local memory before the addition of the extra few lines.
In the mean time, I will optimize variable/data usage to see if that fixes the issue so I can squeeze in some more game logic.