New to Blinks, Game Idea

Welcome Ben!

This sounds like a good challenging project.

As for the difficulty for a total novice to programmer, that’s where it might be a bit too challenging right out the gate at least. Getting all of the Blinks to talk to each other and update their own point values based on how many you’ve already activated is the tougher part.

I advise starting with some of the tutorials here: https://forum.move38.com/c/tutorials/11 - especially the Communication and Safely Sending Signals.

If you have a Dev Kit, one the best ways to learn is to open up an existing project’s code and reverse engineer how they do it:

  1. Go here first to install Arduino and set the environment up on your computer: Welcome Dev Kit v.10.2020

  2. Once set up, inside of Arduino go to File > Examples > Getting Started / Getting Practical / Getting Playful.

  3. Peruse through the existing code to your heart’s content.

Programming can be overwhelming at first, but you can totally learn it! The best part about Blinks is that you can get something pretty awesome working in just one script and a few lines of code. Start SMALL! Get one small feature to work at a time, and then build from there.

Minesweeper for Blinks is something that I’ve heard some people talk about before. Because information can be hidden and distributed, a game like this is fits perfectly.

Tip Toe Valcono in the Epic Adventure pack has this hidden information mechanic but is controlled by the players instead of the game. Battle Balloons is similar in that regard: https://move38.com/pages/battle-balloons

Let us know how it’s working out!