I have followed the Quickstart guide and can compile examples. What doesn’t work is the transfer, Arduino tells me to select a port. I can’t select a port, the entry “port” in the Tool-menu is grayed out.
Hi!, thanks, yes, my machine does not have actual COM ports, just USB, exactly.
I can’t find a upload.verify setting in Preferences (screen shot below), I can’t find a settings menu and there doesn’t seem to be a configuration part in the “game” either (currently looking at A-MortalsGame). I can’t find a serial.port setting either and can’t select the port in ports.
Am I looking in the right app? The title bar says “A-MortalsGame | Arduino 1.8.7”, I can see a cyan colored logo with a minus and a plus symbol, each in its circle.
Update… Thanks, MikeSynnott, for your research – I’m one step further now, I have changed the preferences.txt manually and set the port to COM1, that particular error message is gone now.
New message:
"avrdude: Error: Could not find USBtiny device (0x1781/0xc9f)
The USB cable is connected, the small board lights up blue and red, the orange adapter is connected to a blink, the blink pulses red.
Result: One blink doesn’t even run the demo app any longer, it’s just dead. I cannot “start” it with a fork either, it does not light up any more. Also, after a “promising” start, at least something changed, now all I get:
This now happens for every blink I tried and I’m afraid of breaking some more. So instead of being able to access more games than with the “regular” blinks, I now spend a lot of time fixing the “button” and trying to program that thing to get at least one working game – no chance.
You sound so close to the finish line, and as an early adopter, not dev, I am more than impressed by your technical chops. Check your direct messages, we’ll see what we can do to get your Blinks up and running. I have a feeling there are a couple of tips and tricks that might do it and if so, we can make sure they are well documented for the next person.
When I get this error, it’s because there is not a solid connection between the Blink and the programming rig.
The trick is to pinch the rig and the Blink together, as shown in the attached photo, to create a solid connection between the two. I do this every time I’m programming a Blink now, out of habit, and I never have a problem.