Here’s a list of the projects I’ve released to the forums so far. They’re in different states of completion. (Not including Dispel since that has been published.)
A sandbox life simulation where you grow plants and critters. A bit hampered by running out of code/data storage, but I’m still quite proud with how much I managed to squeeze in. There are other forum topics I made while working on it, but the above is the latest.
Created so I could experiment with colors in real-time. I’ve recently had an idea on fleshing this out and creating a full paint program that would let players draw what they want on their tiles.
I started this dungeon crawler for the 7DRL (7-Day Roguelike) game jam, but didn’t finish in seven days. I got to the point where you can move the player around, encounter rats, and pick up objects. I forget why I abandoned it, but I’m tempted to go back and see what I can do with it now that I’ve had some time away.
This game is about satisfying customer sushi orders by adding ingredients to plates as they go by on a track. I got the basics working, but it wasn’t super fun and I foresaw a bunch of tricky corner cases so I kind of left it.
Just posted this and I’m super excited about it. Use your player tile to cast lines into the lake and catch fish. The basics are there, but still lots to do.